The Hardware Hacker's Introduction to Microcontrollers, Part One: Anatomy of an Arduino

May 2, 2012 06:50 PM
Feb 22, 2013 07:59 PM

In this article, I'll be explaining the basics of how microcontrollers work, physically and virtually. First off, microcontrollers are no simple thing, so don't be discouraged if you find it mind-boggling! The world of microcontrollers is fascinating, engaging, and an awesome hobby; it never gets boring. I'll be focusing more on I/O and analog based microcontrollers, such as those running Arduino, and using Atmel chips as examples (these are most commonly available, and easy to program).

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A common ATmega328 microcontroller, used in the Arduino unit depicted below.

What Is a Microcontroller?

A microcontroller is a silicone-based computer chip (or integrated circuit), that is programmed with a set of instructions. These instructions can range from as simple as blinking an LED, to dealing with mass amounts of data from a serial connection. The size of the microcontroller generally depends on the amount of pins and flash memory. For beginners, I'd recommend purchasing the Arduino Duemilanove, as it is inexpensive ($30) and very easy to use.

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Advanced microcontroller users typically write their programs in C, then compile the finished script to a hex (hexadecimal) format. Finally, using a serial cable and AVR (or similar) programming software, users write or flash the data onto the chip itself through the SCK, MOSI, MISO, and RESET pins of the microcontroller (referred to as the SPI, or Serial Peripheral Interface Bus).

In the case of Arduino, the ATmega chip on the board itself contains a "bootloader", which understands and programs data through the UART, which is basically a telephone line between the computer and the board, the bootloader being the interpreter and recorder. The little silver rectangle (rounded edges) is a quartz crystal oscillator, which generates a frequency (in this case, 16 MHz). For accurate and precise serial communication, an external oscillator is practical.

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AVR microcontrollers without a bootloader must be programmed through the SPI, as described above. All microcontrollers (at least, those with datasheets) have a pinout schematic and pin description. For example, below is the pinout and description for the ATmega328 described above.

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The VCC is the positive power input (5V) and GND is the negative (or ground). Pins 17, 18, and 19 are used by the SPI to program the chip, if it does not have a bootloader. Digital pins are capable of both I and O interfaces, in other words, they can either output power (ex. light an LED), or receive power (ex. identify if a switch is at a high or low state/on or off).

Analog pins are more complicated, as they collect multiple forms of data over a large span of voltage readings. For example, analog pins can determine "digital" specific voltage being inputted.

The AREF pin (21, analog reference) is used as the max value, or highest value measured, represented by the digital value 1023. Any values in between 0 and the reference voltage are represented with values between 0 and 1023.

Warnings

  • Microcontrollers can fry very easily! Ensure that you NEVER insert/attach with incorrect polarity, or to incorrect pins.
  • Microcontrollers are sensitive to static electricity, always employ static-protection (grounded wristband).
  • Microcontrollers are FRAGILE! Treat them with care.

Now,head on over to part two, which digs deeper into the mysteries of microcontroller programming!

Image by bigthink

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